Eagles Indoor Cricket – Rules, Regulations & Playing Conditions
1. Committee & Governance
The Eagles Indoor Cricket Committee oversees all decision‑making, rule updates, and operational matters. All players must follow the rules, values, and updates issued by the committee.
- Weekly match fees are determined solely by the committee.
- Players may offer suggestions face‑to‑face after matches, but cannot dispute decisions in the group.
- Core committee members: Mehdi, Moin, Shafiq, plus rotating additional members.
- The indoor WhatsApp group is strictly for match‑related communication.
- All players must uphold Eagles values: Respect • Enjoy • Fair Play.
2. Match Booking & Participation
- All players must follow the current booking system.
- Carry‑forward payments do not provide booking priority.
- Matches start on time even if players are late.
- No replacement fielders are allowed for late arrivals.
- Players must respect all committee and captain decisions.
3. Umpiring Rules
3.1 Umpire Authority
- The umpire’s call is final.
- Players must not argue with umpires.
- If a team has concerns, only the captain may raise it with the other captain or request committee review later.
- Umpires will not be removed due to complaints.
- Main umpire makes final decisions on wides, run‑outs, no‑balls, and bouncers.
- Leg umpires/scorers assist but cannot override the main umpire.
3.2 Player Behaviour Toward Umpires
- Players must communicate concerns only through their captain.
- Captains are responsible for controlling their players’ behaviour.
- Committee intervenes only for serious on‑field issues.
4. No‑Ball Rules
4.1 Waist‑High Full Toss
A full toss above waist height is one of the most disputed calls. These rules remove all ambiguity:
- Any full toss above the batter’s waist (in normal stance) is a NO‑BALL.
- Applies to all bowlers (fast, medium, slow, spin).
- Umpires do not judge the ball’s speed or height after passing the batter. Does not matter whether the bowl will fall down once it passes the batter.
- Exception: If the ball hits the wicket directly before touching bat or batter → OUT.
- Prevents batters from stepping away to claim a free hit.
- If the ball hits the bat first and then the wicket → NO‑BALL.
- Runs on a no‑ball:
- Batter receives N1 + any runs scored (N2, N3, N4, etc.).
- Next ball is a FREE HIT.
- Batter cannot be out except:
- Run out
- Stumped
- Hit wicket
- Obstructing the field
- If bowled or caught on a free hit, batter may still run and those runs count.
- Batter cannot be out except:
- If the free hit is also a wide or no‑ball → next ball is again a free hit.
- If the batter steps out of the crease and moves down the wicket:
- A high full toss is NOT a no‑ball.
4.2 Bouncer Rules
- One bouncer per over allowed (above shoulder, below head).
- Second bouncer in the same over = NO‑BALL (N1).
- Any ball above the batter’s head = WIDE, and also counts as the bouncer.
- Umpire’s judgement on height is final.
4.3 Double Bounce Rule
- If the ball bounces twice before reaching the batter → NO‑BALL.
5. Wide Ball Rules (Fully Explained)
- Any leg‑side ball that hits nothing (bat, pad, stump) = WIDE.
- Any ball above the batter’s head = WIDE.
- Off‑side wides follow the standard indoor wide line.
- Batter movement does not matter, considering the wide lines.
- Wides add 1 run + any runs scored.
6. Run‑Out Rules
- Main umpire has final say on run‑outs.
- Close calls always favour the batter (benefit of doubt).
- Batter must have bat or body grounded behind the line.
- Bat on the line but not behind it → OUT.
- If the bat bounces up during a dive, nothing is grounded → OUT.
- Ricochet off bat, pad, or fielder → still out if short.
- Ball hitting stumps after roof/net → still out if short.
7. Benefit of the Doubt
To maintain fairness and reduce disputes:
- Close run‑outs → NOT OUT.
- Close catches → NOT OUT unless umpire clearly sees a clean catch.
- Close stumpings → NOT OUT unless 100% certain.
- Close no‑ball height calls → NO‑BALL.
- Close wides → WIDE.
8. Bowling Rules
- Same bowler cannot bowl 2 overs to the same batting pair.
- If a bowler bowls an extra ball due to scorer error, the bowling captain decides if it counts.
- All no‑ball rules apply consistently.
9. Fielding Rules
- Maximum 2 fielders allowed on the long boundary.
- All players must rotate through umpiring, scoring, and operational duties.
- Fielding structure: 5 in front, 5 behind the half‑crease.
10. Dot‑Ball Rule
- Three consecutive dot balls = OUT.
11. Captaincy Rules
- Captains must manage player behaviour and uphold Eagles values.
- Players must express interest in captaincy to the committee.
- Vice‑captaincy may be used to support captains.
12. 10‑a‑Side (20 Over) Match Rules
- Each team bats and bowls 20 overs.
- Each bowler bowls 2 overs, but one bowler may bowl 3 overs (captain’s call).
- Fielding structure: 5 in front, 5 behind the half‑crease.
- If players are missing, captains may reshuffle teams and allow 3–4 bowlers to bowl 3 overs.
- If odd number of players, captains decide the last batting pair.
13. Specific Match rules for 8 a side match (20 Overs)
- 4 bowlers will bowl 3 overs, and 4 bowlers will bowl 2 overs each.
- 4 players fields in front of the half crease and 4 fielders behind the half crease.
- Captains will decide who will bat with the last pair if we have an odd number of players.
14. Specific Match rules for 8a side match (16 Overs)
- Each bowler will bowl 2 overs each. However, as per the captain’s call, 2 bowlers can bowl a maximum of 3 overs.
- 4 players fields in front of the half crease and 4 fielders behind the half crease.
- if we have less players on the match day (last minute drop out), captains can shuffle the team, and 3/4 bowlers can bowl a maximum of 3 overs as per both captain’s calls.
- Captains will decide who will bat with the last pair if we have an odd number of players.