Eagles Indoor Cricket – Rules, Regulations & Playing Conditions

1. Committee & Governance

The Eagles Indoor Cricket Committee oversees all decision‑making, rule updates, and operational matters. All players must follow the rules, values, and updates issued by the committee.

2. Match Booking & Participation

3. Umpiring Rules

3.1 Umpire Authority

3.2 Player Behaviour Toward Umpires

4. No‑Ball Rules 

4.1 Waist‑High Full Toss 

A full toss above waist height is one of the most disputed calls. These rules remove all ambiguity:

  1. Any full toss above the batter’s waist (in normal stance) is a NO‑BALL.
    • Applies to all bowlers (fast, medium, slow, spin). 
    • Umpires do not judge the ball’s speed or height after passing the batter. Does not matter whether the bowl will fall down once it passes the batter. 
  2. Exception: If the ball hits the wicket directly before touching bat or batter → OUT.
    • Prevents batters from stepping away to claim a free hit.
  3. If the ball hits the bat first and then the wicket → NO‑BALL.
  4. Runs on a no‑ball:
    • Batter receives N1 + any runs scored (N2, N3, N4, etc.).
  5. Next ball is a FREE HIT.
    • Batter cannot be out except:
      • Run out
      • Stumped
      • Hit wicket
      • Obstructing the field
    • If bowled or caught on a free hit, batter may still run and those runs count.
  6. If the free hit is also a wide or no‑ball → next ball is again a free hit.
  7. If the batter steps out of the crease and moves down the wicket:
    • A high full toss is NOT a no‑ball.

4.2 Bouncer Rules

  1. One bouncer per over allowed (above shoulder, below head).
  2. Second bouncer in the same over = NO‑BALL (N1).
  3. Any ball above the batter’s head = WIDE, and also counts as the bouncer.
  4. Umpire’s judgement on height is final.

4.3 Double Bounce Rule

5. Wide Ball Rules (Fully Explained)

  1. Any leg‑side ball that hits nothing (bat, pad, stump) = WIDE.
  2. Any ball above the batter’s head = WIDE.
  3. Off‑side wides follow the standard indoor wide line.
  4. Batter movement does not matter, considering the wide lines. 
  5. Wides add 1 run + any runs scored.

6. Run‑Out Rules 

  1. Main umpire has final say on run‑outs.
  2. Close calls always favour the batter (benefit of doubt).
  3. Batter must have bat or body grounded behind the line.
  4. Bat on the line but not behind it → OUT.
  5. If the bat bounces up during a dive, nothing is grounded → OUT.
  6. Ricochet off bat, pad, or fielder → still out if short.
  7. Ball hitting stumps after roof/net → still out if short.

7. Benefit of the Doubt 

To maintain fairness and reduce disputes:

8. Bowling Rules

9. Fielding Rules

10. Dot‑Ball Rule

11. Captaincy Rules

12. 10‑a‑Side (20 Over) Match Rules

  1. Each team bats and bowls 20 overs.
  2. Each bowler bowls 2 overs, but one bowler may bowl 3 overs (captain’s call).
  3. Fielding structure: 5 in front5 behind the half‑crease.
  4. If players are missing, captains may reshuffle teams and allow 3–4 bowlers to bowl 3 overs.
  5. If odd number of players, captains decide the last batting pair.

13. Specific Match rules for 8 a side match (20 Overs)

  1. 4 bowlers will bowl 3 overs, and 4 bowlers will bowl 2 overs each.
  2. 4 players fields in front of the half crease and 4 fielders behind the half crease. 
  3. Captains will decide who will bat with the last pair if we have an odd number of players.


14. Specific Match rules for 8a side match (16 Overs)

  1. Each bowler will bowl 2 overs each. However, as per the captain’s call, 2 bowlers can bowl a maximum of 3 overs. 
  2. 4 players fields in front of the half crease and 4 fielders behind the half crease. 
  3. if we have less players on the match day (last minute drop out), captains can shuffle the team, and 3/4 bowlers can bowl a maximum of 3 overs as per both captain’s calls. 
  4. Captains will decide who will bat with the last pair if we have an odd number of players.